A nice piece at Game Career Guide by Robin Koman of Full Sail on the role of mythology in game design called Epic Vision: Mythology and Game Design
I’ve been thinking about writing an article on mythology in game design for a few months now, and with the recent burst of renewed interest in Joseph Campbell’s [...]
Beau on how games train the user:
As a game, Zork starts off very similarly to Amanita, but instead of the player being faced with a graphic environment and background music, he’s faced with a brief text-only description of the environment. Those superficial differences aside, the games both sit there and wait for player input, with [...]
Gonzalo Frasca on Princess Peach
n Mario’s universe, Princess Peach - formerly known as Princess Toadstool in Western countries until 1996 - has always played the damsel in distress role. Until now, all she did was wait until Mario showed up and rescued her. Arguably, that is not a very active role but, to be fair [...]
From Frozen North Productions
Project Hippasus is an online, community-oriented massively multiplayer online role playing game (MMORPG) with the explicit purpose of educating its players in various fields of mathematics. Players assume the role of so-called ‘arithmancers’: mages and sorcerers who base their power in fundamental mathematical concepts.
March 22, 2007 – 11:26 am
Various fetches brought me to the Rhizome Commissions page. A bright submitter from our new media group would be well rewarded. Do we have any takers? The second request looks interesting:
2) Community project
In 2007, Rhizome will also award one commission to an artist whose project will benefit our community, by enhancing communication, participation or user [...]
March 21, 2007 – 10:34 am
The Dreaming Methods website has been updated, opening many works to public use. DM offers fantastic examples of works that fuse a number of narrative and digital media methods. For example, The Scrapbook of Anne Sykes. New Media students can spend hours asking questions of The Scrapbook in the context of hypertext structure, editing, [...]
March 16, 2007 – 10:08 am
Mark Bernstein is always interesting on the subject of hypertext. In this essay, Hypertext Narrative and Baseball, he makes observations on the relationship between baseball and certain structural elements of hypertext:
To watch baseball well demands an eye for montage, for many things are always happening or about to happen. The pitcher eyes the runner leading [...]
February 17, 2007 – 11:42 am
There are two new tabs at the top of every page (and also on the right sidebar) entitled Hypertext and Interactive Fiction respectively. These pages contain links to further information about theory, tools to create your own works, and other cool places to explore and interact with.
February 16, 2007 – 10:10 pm
Here’s a nice entry provided by the journal Vectors out of the University of Southern California.
The specific work is Anne Friedberg and Erik Loyer’s The Virtual Window Interactive, a “windowed” work that explores the nature of framed space and frames that mediate experience, much as we experimented with in class on the 15th of February.
Here’s [...]
February 14, 2007 – 8:52 pm
A link suggestion from Susan Gibb, new media thinker and chief over at Spinning. So, what is the joke here?
February 8, 2007 – 8:52 am
Mark Bernstein mentions the previously linked-to video below by Michael Wesch and extends with a further link to Brian Kim Stephan’s The Dreamlife of Letters.
See also Mark’s entry The Smallest Narrative Unit.
John might want to check out the Korsakow System.