November 3, 2008 – 9:54 am
We are starting our next project in digital storytelling today.
Here are links to tutorials for the software you might be using:
Windows Movie Maker (comes free on all Windows machines).
Another free download you might want to try is Photo Story 3 for Windows.
On the Macbooks, there is iMovie 08.
Lastly here is a site with links to [...]
March 13, 2008 – 11:06 am
This week we will continue our journey into the production of interactive fiction by learning how to populate our worlds with items to be looked at, examined, and interacted with. Then we will begin to delve into the more complex issues of how to make these worlds behave appropriately.
This will cover items 2 and 3 [...]
This story and its narrative have been bursting online:
As we’ve been tracking on GamePolitics, Iraqi artist Wafaa Bilal, a faculty member at the Art Institute of Chicago, was invited to present at - and then abruptly booted from - Rensselaer Polytechnical Institute.
Following his RPI expulsion, Bilal’s Virtual Jihadi exhibit was moved to the nearby Sanctuary [...]
February 17, 2008 – 10:49 am
Idea for ongoing blog posts:
Thumbs Race as Japan’s Best Sellers Go Cellular
How does this phenomena relate to the 5 principles of new media and to the concepts of readerly vs. writerly?
Sphere: Related Content
September 27, 2007 – 10:39 am
Dreaming Methods has a new work up that explores space and navigation and how all this can provide context to narrative. For Dim O’Gauble:
A boy experiences frightening visions which he shares only with his grandmother. Told through a matrix of narratives, drawings and atmospheric cut-sequences.
Sphere: Related Content
September 12, 2007 – 4:12 pm
Michael Harrington sends along this video that illustrates pretty well the separation between the observer and the work. We have the diagetic space of the storyworld, which functions according to its own internal logic, and we have our position as observers or experiencers of that text. What if we were allowed inside of Cortazar’s [...]
September 9, 2007 – 6:02 pm
On Wednesday we broke Harold down into its narrative parts, which we could follow from the slides into which we’d cut the book, moving the “pages of the book” to Powerpoint slides, illustrating Harold as he exists in one kind of material, paper, to another, digital.
Digital is another kind of clay.
Anyway, Harold, as we know, [...]
August 28, 2007 – 9:08 pm
Soon we will be talking about Harold and the Purple Crayon. One of the distinctions I want to make with Harold is that between the “object,” an important foundational term in new media. The distinction helps us understand what it is we’re talking about when we say the word “newspaper,” “text,” or “book.” In [...]
August 27, 2007 – 8:12 pm
We’re back for another session of new media one: perspectives. Welcome back. Let’s have a party!
First thing I’d like to do is link back to a note by John on The Night Journey. Lots of things to remark here: the collaborative/team effort and the application of technology in ways that extend the game engine [...]
Interesting developments via TechCrunch on the new video social networking and storytelling service Your Truman Show. A little from Duncan Riley
The team behind Your Truman Show is aiming to extend life-on-camera into a network of “tomorrow’s online reality stars, migrating user-generated content from single videos to multi-episode series”. I have absolutely no idea whether they [...]
Beau Anderson provides two samples of student comment on the college Here. Opinions about the college experience are often subjective. We also know that the two students are offering evaluative “claims”: the college is either good or bad. Evaluative arguments require special kinds of arguments typically based on comparable criteria.
The first student does not elaborate [...]
A nice piece at Game Career Guide by Robin Koman of Full Sail on the role of mythology in game design called Epic Vision: Mythology and Game Design
I’ve been thinking about writing an article on mythology in game design for a few months now, and with the recent burst of renewed interest in Joseph Campbell’s [...]
Beau on how games train the user:
As a game, Zork starts off very similarly to Amanita, but instead of the player being faced with a graphic environment and background music, he’s faced with a brief text-only description of the environment. Those superficial differences aside, the games both sit there and wait for player input, with [...]