Katie has put up a post on hyperwords, an extension of browser technology. She’s obviously been doing research on Ted Nelson.
I used Hyperwords extensively in the past but found that the app was a little too aggressive on the page. Anyone else try it?
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This article from the New York Times caught my eye this morning.
iPhone 2.0 will turn this phone into an engineering tool, a game console, a free-calls Skype phone, a business tool, a dating service, an e-book reader, a chat room, a database, an Etch-a-Sketch…
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Reportage from the Second Curcuit Court of Appeals is coming in on the Avery Doninger case, an item often in the post space here. This case is about relationships. These relationships should not be overcomplicated.
It calls for a rethinking by school administrators of their role in public discourse. It’s not about whether [...]
Via Techcrunch we have a link to a new product forthcoming that mashes Twitter for educational use called Edmodo.
February 19, 2008 – 7:32 pm
Beautifuld has a post on security, which opens ideas I’d like to explore further. But why should I have to create a LJ account to do this?
That’s another view of security: a lock down, of sorts. What do you say, B. Let me in!
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December 1, 2007 – 10:45 pm
From the NYT:
“Orality is the base of all human experience,” says Lance Strate, a communications professor at Fordham University and devoted MySpace user. He says he is convinced that the popularity of social networks stems from their appeal to deep-seated, prehistoric patterns of human communication. “We evolved with speech,” he says. “We didn’t evolve [...]
October 4, 2007 – 9:51 pm
I love Blue Tatoo’s poise here on the subject of linearity and non-linearity:
The Fallout series was way ahead of its time in many respects, and I’m glad to hear about how Bethesda intends to carry on in the same spirit. It always bothers me in games when I encounter the linear quests, such as gathering [...]
September 27, 2007 – 10:39 am
Dreaming Methods has a new work up that explores space and navigation and how all this can provide context to narrative. For Dim O’Gauble:
A boy experiences frightening visions which he shares only with his grandmother. Told through a matrix of narratives, drawings and atmospheric cut-sequences.
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September 12, 2007 – 4:12 pm
Michael Harrington sends along this video that illustrates pretty well the separation between the observer and the work. We have the diagetic space of the storyworld, which functions according to its own internal logic, and we have our position as observers or experiencers of that text. What if we were allowed inside of Cortazar’s [...]
September 11, 2007 – 8:52 pm
Susan Gibb send along this link to Mission Stencil Story via If:Book.
The mission stencil story is an interactive, choose-your-own-adventure story that takes place on the sidewalks of the Mission district in San Francisco. It is told in a new medium of storytelling that uses spraypainted stencils connected to each other by arrows. The streetscape is [...]
September 1, 2007 – 3:05 pm
Ruairi Glynn on spaces that perform and respond:
Rather than pre-choreograph the actions of an interactive architecture, Performative Ecologies explores the role of the architect as a designer and builder of frameworks, rather than predefined events, in which responsive adaptive environments are able to not just react, but also propose. Often, through trial and error, these [...]
From the BBC
Researchers from Mid Sweden University have constructed an interactive paper billboard that emits recorded sound in response to a user’s touch.
The prototype display uses conductive inks, which are sensitive to pressure, and printed speakers.
The team envisages that the technology could be used by advertisers, and in the future, it might even be employed [...]
In terms of new media, weblog technology is tremendously durable. It’s developed since the mid nineties, remains, and continues to develop. In the context of these systems, I’d like to thank Spazeboy and Connecticut Bob for their screening of Blog Wars at the college. I would have liked to have seen more new media students [...]
Our esteemed colleague, Ken Mikulski, informs us of Ted’s Mikulski’s work with Second Life. Ted’s Master’s thesis provides a glimpse into interesting applications of virtual worlds for studio design and architectural presentation and development:
‘The Tracer,’ also known as Ted Mikulski in real life, presented his Thesis Presentation for his Architectural Master’s Degree at Norwich University [...]
On his new media weblog, Spazeboy comments about the relationship between immersion and realism in games. He writes (I think correctly):
But an experience doesn’t have to be realistic to be immersive.
He concludes:
I guess that the more realistic something pretends to be, the more disappointment with the experience is possible and likely. If something looks [...]