Category Archives: Interactive Fiction

Play the IF 1st Drafts Online

The 1st drafts of the IF projects are available to play online.
Check some of them out and blog about your impressions.

Updates to the Inform 7 Snippets

I’ve updated the snippets site with some new ones in these two areas:

Conversations

New stuff about asking, telling, and showing a character something.

Vehicles

Several new vehicle examples such as riding a horse, flying on a broom, and limiting where you can drive a vehicle.

Check ‘em out. There might be something useful for you.

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IF Project - First Draft (Fall 08)

This coming Monday (October 27) is the due date for your first drafts of your IF pieces.

Email me (and Steve) the text of your source code plus your released work by the end of the day. (I’ll explain how to do this during Monday’s class.)
Also make sure you have posted your story and your plot [...]

Riding A Sea Horse

Jessica has asked an interesting question so here is a way to create some form of vehicle that the player can ride: like a horse, a tractor, or even a broom (key terms are in bold):
Include Rideable Vehicles by Graham Nelson.
The Ocean Edge is a room. “The ocean goes further on to the north.”
The sea [...]

Code regarding Vehicles (cars, etc.)

Had a couple requests to implement cars in IF. This uses an object called a “vehicle.”
Look at this code:
The Parking Lot is a room. “Main Street is to the north.”
The Maserati GranTurismo is a vehicle in the parking lot. The description is “Nice. This baby will hit 60 mph in 5.2 seconds and is capable [...]

Code regarding Question During Last Class

I had two questions about how a note could be attached to something and not show up in the room description. Here is a simple solution:
The Foyer is a room.
The window is in the foyer. The description is “Upon closer examination, there is a small note written on the window.”
The note is scenery and part [...]

The IF Project - Fall 2008

Here is the Interactive Fiction Project Assignment and requirements for this semester:
if-project-fall-2008

Inform 7 Demo

This morning I demo’ed two short works of IF: Nine Points and The Legend of Grammy’s Apple. Both serve as demonstrations and tutorials of how to play and interact with works of interactive fiction (text adventures.) For a more detailed explanation of playing IF, read this useful overview.
After that, we discussed the importance of creating [...]

The Interactive Fiction Project (Fall 2008)

On Wednesday (October 1), we will begin discussing our next project: creating a work of interactive fiction with the Inform 7 authoring software. We will go through the Inform 7 interface, basic I7 coding, and view some basic works of interactive fiction.
Inform 7 is freeware and is available for Windows, Mac, and Unix platforms. Find [...]

REMINDER! First Draft of IF Project Due

Just a gentle prod/reminder that students first draft of their IF project is due on Thursday, April 17.

IF Code from Class 03/27

I have posted the code from the collaborative story “The Good, The Bad, and The Lolli” done in class. I took the liberty of dressing it up quite a bit. There are minimal interactions but the map, locations, and characters are all there (I think there was a piano player but I cannot remember the [...]

IF Primers: Short-Form IFs

Steve and I had a brief discussion yesterday regarding interactive fiction The discussion was based on some thoughts I’ve been having recently about (my perception) the lack of short-form works of IF. That is, tight, succinct, efficient works in various genres that could be completed in less than a half-hour.
These works would be differentiated from [...]

Code from class on 3/13/08

“Class 080313″ by John Timmons
Maximum score is 1001.
When play begins:
say “In this game, you need to find a way to open that locked cookie jar.”
The Foyer is a room. “The Foyer is an austere place. Only an old oil painting on the wall.”
The yellow pencil is in the foyer. The description is “This chewed-up old [...]

Interactive Fiction Assignment Part 2

This week we will continue our journey into the production of interactive fiction by learning how to populate our worlds with items to be looked at, examined, and interacted with. Then we will begin to delve into the more complex issues of how to make these worlds behave appropriately.
This will cover items 2 and 3 [...]

IF Code from Class 03/06

“The Legend of Grammy’s Apples” by John Timmons
The Foyer is a room. “This is an austere place barren of any furniture. You see a passage to the north.”
The Kitchen is north of the Foyer. “Red walls, marble counter tops and a silver stove, this kitchen reminds you of The Jetsons.”
The Living Room is south of [...]