The 1st drafts of the IF projects are available to play online.
Check some of them out and blog about your impressions.
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The 1st drafts of the IF projects are available to play online.
Check some of them out and blog about your impressions.
I’ve updated the snippets site with some new ones in these two areas:
Conversations
New stuff about asking, telling, and showing a character something.
Vehicles
Several new vehicle examples such as riding a horse, flying on a broom, and limiting where you can drive a vehicle.
Check ‘em out. There might be something useful for you.
Sphere: Related Content
This coming Monday (October 27) is the due date for your first drafts of your IF pieces.
Email me (and Steve) the text of your source code plus your released work by the end of the day. (I’ll explain how to do this during Monday’s class.)
Also make sure you have posted your story and your plot [...]
Via Tiltfactor:
Washington, October 12 (ANI): San Francisco-based firm Posit Science has developed a set of five video games, together called InSight, to improve the mental acuity of older drivers.
Insurance provider Allstate sent the games to 100,000 drivers aged 50 to 75 in Pennsylvania last week, hoping that the pilot program will turn older drivers into [...]
Jessica has asked an interesting question so here is a way to create some form of vehicle that the player can ride: like a horse, a tractor, or even a broom (key terms are in bold):
Include Rideable Vehicles by Graham Nelson.
The Ocean Edge is a room. “The ocean goes further on to the north.”
The sea [...]
This is interesting, on the Little Bib Planet delay:
“During the review process prior to the release of LittleBigPlanet, it has been brought to our attention that one of the background music tracks licensed from a record label for use in the game contains two expressions that can be found in the Qur’an. We have taken [...]
Had a couple requests to implement cars in IF. This uses an object called a “vehicle.”
Look at this code:
The Parking Lot is a room. “Main Street is to the north.”
The Maserati GranTurismo is a vehicle in the parking lot. The description is “Nice. This baby will hit 60 mph in 5.2 seconds and is capable [...]
I had two questions about how a note could be attached to something and not show up in the room description. Here is a simple solution:
The Foyer is a room.
The window is in the foyer. The description is “Upon closer examination, there is a small note written on the window.”
The note is scenery and part [...]
Here is the Interactive Fiction Project Assignment and requirements for this semester:
if-project-fall-2008
This morning I demo’ed two short works of IF: Nine Points and The Legend of Grammy’s Apple. Both serve as demonstrations and tutorials of how to play and interact with works of interactive fiction (text adventures.) For a more detailed explanation of playing IF, read this useful overview.
After that, we discussed the importance of creating [...]
On Wednesday (October 1), we will begin discussing our next project: creating a work of interactive fiction with the Inform 7 authoring software. We will go through the Inform 7 interface, basic I7 coding, and view some basic works of interactive fiction.
Inform 7 is freeware and is available for Windows, Mac, and Unix platforms. Find [...]
Here’s something to follow. A game approach called Superstuct. Here’s the scenario:
This is a game of survival, and we need you to survive.
Super-threats are massively disrupting global society as we know it. There’s an entire generation of homeless people worldwide, as the number of climate refugees tops 250 million. Entrepreneurial chaos and “the axis [...]
Jess has found an interesting relationship between Harold and PictoChat:
Today in class we discussed the story Harold and the Purple Crayon. I couldn’t help but make a fairly obvious comparison to the PictoChat Battle Stage in Super Smash Brothers Brawl for the Wii. For those who have yet to play the game the PictoChat [...]
I have posted the code from the collaborative story “The Good, The Bad, and The Lolli” done in class. I took the liberty of dressing it up quite a bit. There are minimal interactions but the map, locations, and characters are all there (I think there was a piano player but I cannot remember the [...]
Steve and I had a brief discussion yesterday regarding interactive fiction The discussion was based on some thoughts I’ve been having recently about (my perception) the lack of short-form works of IF. That is, tight, succinct, efficient works in various genres that could be completed in less than a half-hour.
These works would be differentiated from [...]