Exercise 6

New Media 1: Perspectives
Game Analysis
Game as System

Part 1

Describe the qualities of the online game Amanita: Samorost which can be found at here.

In particular, pay attention to the way this game engages or absorbs the audience (sound, text . . . ). What is the goal of the game? Describe its property of emergence. Describe its boundaries. How does it simulate real-world conflict and/or interactions? What are its rules? Refer to specific elements of the game, decisions that you made to involve yourself in flow, decisions that you made based on the game’s conditions, and provide sufficient examples.

Part 2

Secondly, compare and contrast the qualities of Amanita: Samorost to Zork in terms of its immersive, emergent, and interactive qualities. Use specific examples to back up your comparison and try to shy away from general comment, opinion, and observation.

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