Here is the code I demo’ed on Monday morning about actions and the after, before, carry out, and instead rules:
Part 1 – The World
The Foyer is a room. “This room is totally nondescript other than the fact that there is an exit to the north.”
Ersinghaus is a man in the foyer.
The rock is in the foyer.
A flashlight is a device in the foyer.
A hot electrical wire is in the Foyer. “A bare electrical wire, still running a hot current, sparks and crackles on the floor.”
A pair of rubber gloves are in the foyer. They are wearable.
Daffy Duck is a female animal.
The Kitchen is north of the foyer. It is dark. “Nice kitchen now that you can see it.”
Part 2 – The Instead Rule
Instead of throwing the rock at ersinghaus:
remove the rock from play;
now Daffy Duck is in location;
say “You bean him a good one right off of the forehead. Suddenly, inexplicably, Daffy Duck appears in the room.”Part 3 – The Carry Out Rule
Carry out switching on the flashlight:
now the flashlight is lit.
Carry out switching off the flashlight:
now the flashlight is dark.Part 4 – The Before Rule
Before taking the hot electrical wire:
if rubber gloves are worn, continue the action;
otherwise end the game saying “You fall to your death.”
Part 5 – The After Rule
After taking the rock:
say “Picking up the rock you find it fits very nicely in your hand. Hmmm, who could you throw this at?”
