The Urge for Variation

I love Blue Tatoo’s poise here on the subject of linearity and non-linearity:

The Fallout series was way ahead of its time in many respects, and I’m glad to hear about how Bethesda intends to carry on in the same spirit. It always bothers me in games when I encounter the linear quests, such as gathering relics to battle some boss-creature. I’m ready to fight Umarill the Unfeathered now, damnit! I don’t need any enchanted gauntlets!

He also has an interesting post on good and evil that concentrates on Heroes. But is he claiming here that Sylar is somehow pathological?

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