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Second Trend Watch Requirement

As Digication is temporarily inaccessible, students should bring their second trend watch reports to class in the form of a printed essay.

IF Projects DUE: Monday, April 5

We will wrap up the final touches on the IF projects this week.

The IF Project is due by the end of class on Monday, April 5.

The Story of the Path, a Mapping Exercise

Michaël Samyn of Take of Tales has several summaries of the making of The Path. Game designers, artists, and programmers should relish the post mortem

The Path was released on March 18, 2009, from Tale of Tales, Steam and Direct2Drive simultaneously. Since then, our Little Red Ridinghood-inspired horror videogame has met with both mean-spirited criticism and over-the-top adoration, and not much in between. A divisive title if there ever was one. And most definitely a breath-taking journey and a deeply personal experience for Auriea Harvey & Michaël Samyn, yours truly, designers of The Path.

This is the story of how The Path came to be.

Thanks to Susan Gibb for the heads up/

My IF Snippets Web Site

Here is the link to my Inform 7 site:

The Foyer is a Room

Valve Finally Porting to the Mac

This is good news.

It’s officially official: Valve will bring its Steam online distribution service and titles from its massive library of hit games to the Mac this April, the company confirmed Monday.

The successful content-delivery service will bring Valve titles like Left 4 Dead and the upcoming Portal 2, as well as games from other publishers, to Apple computers for the first time.

Read More http://www.wired.com/gamelife/2010/03/steam-mac/#ixzz0hdku4P76

Cellphones and Shopping

This goes to what we were talking about the other day in class:

Shoppers will soon be able to stand outside the designer Norma Kamali’s boutique in Manhattan, point a phone at merchandise in the window and buy it — even late at night when the store is closed.

The New York Times has the details.

It remains to be seen how readily shoppers will embrace such aggressive merchandising, which will generally require them to download free applications onto their phones and consent to being tracked electronically while in a store. But many stores are betting they will go along. After all, people already wander city streets guided by maps on their mobile phones. Why shouldn’t the same technology lead them to the toilet paper in Aisle 3?

Trend Watch Report Changes

As I was late with the Trend Watch Template, the assignment has been moved to March 3rd. Details for how to complete the assignment can be found by following this link.

New Media and Communication

Follow this link to find an interface to the lecture notes from Wednesday. Notes like this can be found under the Notes category.

(If you’re confused about the interface, play around a little bit.)

Memex Video

The following video is a simulation of Bush’s memex built by Dynamic Diagrams in 1995:

Spring 2010 Beginning

Spring 2010 course information for the new semester is going up, including updates to the Student Portfolio page, syllabus and calendar, and a new Assessments page. We have all kinds of links to assist students with their ePortfolios, also, including a model to follow.

Free Web Hosting for the Experiments

Zymic offers free web hosting. Something to look into.

IF Project [Fall 09] – Part 2

Today we will finish our work with Nine Points and then spend some time with The Legend of Grammy’s Apples. This will establish our foundation for playing works of IF and then begin discussing how we will be creating a work of IF.

Then we will discuss the basics: creating the world of the story (rooms, pathways, and descriptions) and then basic objects (things and their respective descriptions.)

The assignment for everyone will be to create a map of their world that includes rooms (or spaces), how they interconnect, and any things that will occupy those rooms. Then, create concise descriptions of all these object as well as a prologue that sets up the story (and later, the goals.) The result being a world that tells a story to the player just by moving through the world and examining everything.

On Wednesday (10/28) everyone will begin building their works of IF. So come prepared to work.

IF Project [Fall 09] – Getting Started

We will be starting the interactive fiction project on Wednesday (10/21) and there are several things you will need in order to get ready:

  1. Read “Getting Started With Interactive Fiction“;
  2. Bookmark this page: Interactive Fiction Shorts;
  3. Play “Nine Points” at the above web page (and feel free to play any of the others linked there);
  4. Download and install Inform 7 (it’s free) on your own computer.

September 28

Today we discussed Roland Barthes and his concepts of readerly and writerly and how the concept of a writerly text have important connections with our study and discussion of new media.

Then we covered our definition of narrative which will play an important role for the rest of the semester.

We then used the online (hypertext) novel 253 – An Interactive Novel as source to illustrate these concepts and ideas. Working our way through this text everyone was asked to plot the narrative. Plotting the narrative is a way to sequence our path and to note the different causes and effects of this path. For an example of how one of these might look, visit my own plot of 253 from February 2009. This will serve as a model for any analysis of a work of new media (hypertext, game, web site, etc.)

The are two more readings assigned (check the course calendar) and an assignment (located at http://tunxis.digication.com) due for next class.

September 9

Steve E gave an introduction to the online portfolio system (called Digication) today.

You can login to your account by following this link and clicking on the Login link:

http://tunxis.digication.com/

Use the same login and password you use when you check your grades.

The assignment for next Monday (9/14) is to create and edit your Welcome page.